When I first started playing Monster Hunter Tri I mostly played offline. Maybe that was my mistake. Try as I might it was pain to hunt monsters and get the rare drops needed for armour and weapons. However after a break I recently got back into the game through it’s online mode. I have been spending afternoons hunting huge monsters in company of random three other hunters from all over Europe. I decided to this review as the game is fresh in my memory and I feel I needed to get these thoughts out.
For starters most of the quests are for killing huge monsters. All huge monsters are like bosses and can take 15 min – 45 min to defeat. When you first try them it cna be very daunting prospect. With no idea of movements or it’s weakness and with no obvious weak points your left to hack and slash at a huge monster in hopes your doing a decent amount of damage to it. This doesn’t sound too bad but with only a limited amount of potions and inventory space available as wel las fees to accept the quest hunting can be very expensive. It’s very easy to get into a downward spiral. Losing money on failed hunts along with potions leaving you with the feeling of hopelessness. To make matters worse the only way to improve is by getting better equipment often requiring you to defeat even more powerful monsters and hoping you get a rare drop. In single player this can be a cruel experience and a very off putting one.
When you think character creation all thoughts of what you want your character to look like comes to mind. In this game the choices are very limited so it’s hard to make a character that stands out. Thankfully most armour sets mean it doesn’t really make a difference. Most characters end up looking the same because of the armour being so covering. It’s only if you experiment with armor set mixing and signal colour does the character begin to stand out. As a rule I tend to avoid armor that hides my character’s hair.
The most fun is when you actually get into a god hunt with a group your happy with. Working together to bring down huge monsters in fantastic scenery. The joy of breaking the monsters armour and seeing it weakening just before the capture. I prefer capture to kill as it’s much more difficult knowing when to capture then just slashing away all the time. Fighting the large monsters is a lot of fun. Watching the monster stampede around and trying your best to avoid being hit is entertaining in some strange way. It’s that near death feeling you get as a monster charges at you. Needless to say I really like sword and shield combination. Gets me close to the action and nothing beats seeing huge sea monster charge straight at you. Of course it helps that I find a lot of the monsters to be quite cute in their own way.
If you find yourself with 1 hour or so free time and want to battle huge bosses you can’t go wrong with this game. If your after something that involves less fighting monsters and more puzzle solving and exploring best to avoid. There isn’t much beyond the fight huge monster.