Review – Kingdom Hearts Dream Drop Distance (3DS)

Kingdom Hearts Dream Drop Distance is a side story game for the main Kingdom Hearts series. It features a few weird additions that probably won’t make it to the main games within the series.  I call it a side story is because it has importance within the main game storyline. It’s not something that is entirely separate nor is it something that is fully part of the main series.

The Bad

I find the default controls to be really bad. Having to press both shoulder buttons to lock on is difficult and uncomfortable to do. Thankfully can change it to being just the R shoulder button. Much easier but the camera now only works with L shoulder button. The camera itself can be a bit of a hindrance during battle as well. Most of the time you press attack button you head towards enemy even if you don’t lock on I tend to find that happens. The Dream Eater pets that fight alongside the characters can add to the confusion. More than once I have attempted to attack one.

Not happy with New Game+. Not enough useful stuff gets carried over to the New Game. From what I played I can’t see a way of getting out of creating the Dream Eater so if you replay a lot your going to get ton of that Dream Eater. The tutorials and event reports are reset. It basically means you are prompted to see a cut scenes to further explain something even though you played through it. You can skip tutorials and cut scenes though. Even so I would have thought more stuff would have been brought over for 2nd play.  However you can keep playing the game after the end so you would only replay it for higher difficulty challenge.

The OK

The menu system is huge list basically. It’s like list after list of random stuff. That isn’t a problem but the problems come in with organisation of the list. For starters because most abilities are in huge lists it’s difficult to find a particular one and this can become annoying when you want to remove the “new” label that kindly tells you something new is in there. Still not entirely sure which are the best attacks but guessing the ones taking up two slots are most powerful ones. That said I don’t think menu system is all that bad even if for most part it is basically a selection of lists of random stuff.

The story is bit on confusing side. They are stuff within game to help give details on parts don’t fully understand but I would say you would need some knowledge of Disney worlds in the game and previous Kingdom Hearts games in order to fully understand the story or the individual world story. The drop system doesn’t help with the story. Some of the worlds it feels like it should be at specific moments you should be playing as different character. One world from what I remember really works well for random swapping. There are only the star and final parts of the game have fixed drop moments. I really enjoy the drop system and I think it is severely under used within the game.

The Good

I really like the Dream Eaters. They act as a sort of virtual pet mini game.You can choose to do some mini games to help raise your Dream Eaters. Most of them are fun but the treasure hunt one I struggle at. The Dream Eaters are just fun to watch and mess around with. You can only raise three at a time per a character. So that’s 6 total. You have to make them though but it’s worthwhile getting ones you like.

Some of the cut scenes and worlds are really great in 3D. Only 1 world is a disappointment (The Grid) in regards to 3D and general visual style. Most of the worlds are fantastic though. Really colourful and fun to explore. However that just aren’t enough worlds to explore. It’s very disappointing one world is really out-of-place when I can think of a lot more deserving Disney movies that would have been a much better choice for the game. Specially when so few are in the game. It still the worlds included are a lot of fun even if 1 is out-of-place.

The combat system is the best element of the game by far though. Even if it’s not the greatest it is a lot of fun. Flow motion makes things interesting but not many key locations for flow motion battles. The reality shifts mix up the battle as well but I rarely use them because you have to switch to touch screen for them. They also change depending  the world you are on. Some are more fun then others and some take longer to pull off. I like the Musketeers world reality shift the best. The battles outside of reality shifts are fast paced and a lot of fun.

To Buy?

It really comes down to if your OK with drop system. I enjoyed it but I know and can understand why many would be annoyed by it. Obviously when you get going within the game with one character once timer runs out and you find yourself as another it can be really jarring experience. I didn’t find it to be so. I really like the hectic feel it gives just before a drop. If you want to continue as the other character you can press start and click on drop on bottom screen to swap straight back. I really enjoyed this game but it’s not going to be for everyone. I would give it a decent go before deciding to buy or not.

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