Next episode of Pandora’s Tower. Still focusing on the first two towers. Going to have to wait on third tower just a bit longer. There are a couple of interesting bits with Elena.
Level Gap – When it comes to any game there is a point the challenge increases. You got near end of level or even the game and you’re not really struggling. In fact your probably skipping along to the music as you progress through level. The final part comes and boss or something like it appears. Suddenly your no more than an easily squashed bug on the floor. You can’t dent its armour and at best you may actually hit it. Even hitting its weakness is doing next to nothing. It’s frustrating when this occurs. The sudden spike makes no sense and doesn’t feel natural. It doesn’t happen with just monsters but with puzzles too. Sudden spike is just harsh and makes it feel like a punishment.
Bringing Back First Level Elements – When it comes to final dungeon you don’t expect to do exact same stuff you did to solve puzzles like in first dungeon. In fact by time you get there you probably forgot 1/2 stuff you did at start. It will be nothing more than a vague memory. Unless it’s a short game. There are some games that seem to like doing that. Bringing up older stuff just to see if you have good memory. I can imagine many would be confused as to what they are supposed to do. It’s not something they did throughout the game so it’s not high on list of possible solutions if it is on the list at all.
Save Locations – When it comes to saving your game you want a good selection of places to save and re-spawn from next time you play. Evidently there are some pretty bad places you can save or can’t. Just before final boss you expect a save point. A place you can rest up and restore health in relative safety. Likewise you expect a save point outside a dungeon or after a lengthy cut scene. Not all games seem to follow those rules though. Understandably a save spot before a boss battle gives away your coming to a boss battle. Having bigger restriction to only 1 location being able to save at makes things really annoying. Having to backtrack to that lone location makes it frustrating at times. Specially when you want a quick out or want to save before heading somewhere dangerous.
Item Collection – Nothing is more boring then collecting x amount of x object. I can understand a couple of sidequests requiring you to collect specific items but then you get games which require you to collect 50 of each item. There is a step too far. Worse still is when you collect tons of items and there is no way of knowing how important one item is compared to another. This means you could sell an item you only get once. Then you get games that let you collect items that you will only use the 1 of and the rest are useless. Then you got items that serve no purpose.
Bad Directions – When it comes to finding your way around it’s important to have a good map, compass and directions. Nothing worse than being given some obscure directions to find a something. Wondering around ages for something that is really important and you must find to complete the game isn’t exactly fun. Maps only sure the very basic information, no compass or a very vague information all hinder the traveller. Sometimes finding where you need to go is a puzzle on its own.
DLC – Every game should allow you to complete it without use of DLC. Whether that takes longer or is more difficult that’s fine. Having to buy stuff to complete the game is silly. Unfair on the gamer. We expect full and complete gaming experience not one you have to pay for to see end of. What’s worse is when you get DLC to find that in-game you have better or equivalent stuff in-game already. Nothing is added to the game except a re-textured object. If there was more to it then that that’s fair enough but if it’s not actually adding anything to the game why do you have to pay for it?
Don’t Want it to End 2012 – The Last Story
When it comes to The Last Story I wish it was longer. I really feel this game should have been longer. It is just so much fun and story plays such huge importance to the game. I completed the game over a weekend and wish there was lots mroe to do. At best can replay dungeons or online modes but I want more story based dungeons. Want to know more of this world.
Please Move on 2012 – Macross Frontier
As much as I like Macross Frontier I feel it’s getting to point of stupidity now. In particular with Sheryl Nome. She’s basically slapped on everything and gets most attention out of all the characters from series. Her pairing with Alto seems too over used now that it’s annoying. I’m just getting fed up of attention she gets and really wish we could move on. Although this could be me as a Ranka fan just wanting more Ranka stuff and less Sheryl stuff. XD
Please Don’t Forget 2012 – Pandora’s Tower
Out of three major JRPGs localised for Wii by Nintendo Pandora’s Tower feels neglected. The game is a lot of fun and offers a darker theme. It’s not same type of RPG as other two which is why people shouldn’t compare them. The timer is nothing to really worry about and Elena is a lot of fun to interact with. It’s also one of the few RPGs on Wii that actually use Wiimote in a meaningful way and not just as a normal controller. Please don’t forget about this game.
Missing One 2012 – Star Fox
I love Star Fox series. Normally we at least get some sort of minor mention but it’s been quiet for too long. Last Star Fox game we got was a remake in 2011. WIth no Star Fox attraction in Nintendo Land we are all waiting in hope something at least a little Star Fox related appears. Hopefully this year there will be something new Star Fox related.
Most Played 2012 – Theatrhythm Final Fantasy
It’s a great game to pick up and play now and then which is probably why I play it so much. The Dark notes are addictive and the music I know of. Since listen to mostly Japanese and gaming music most other music games just don’t interest me. It’s also one few music games I am actually OK at. There is no way I can do the harder difficulty ones. It took me 15+ attempts on lowest difficulty of Dark Notes.
Most Random Fun 2012 – AKB0048
When it comes to concept it sounds crazy. It’s rebel space idols with micsabers and mechas to put simply. The concert scenes range from almost normal to combat idol battling against army who are trying to put an end to entertainment. The fact the series also promotes real life idol group called AKB48 you would be forgiven for thinking this would be complete rubbish. It’s not. It’s a great deal of random fun.
Most Wanted to be Localised 2012 – Project Mirai
When it comes to other games I feel a bit safer in regards to their localisation. Project Mirai is music game starring vocaloids. The style is done as uber cute chibi or nendoroid style. It’s first Vocaloid game that Gumi has appeared in. Some of music videos have been redone for 3D. Needless to say I always wanted to try out a vocaloid game and this cute one looks perfect for me. However no word on game ever getting localised.
Best New Monsters 2012 – Dream Eaters from Kingdom Hearts Dream Drop Distance
I really wanted to give this game a reward. This is was best I could think of. I feel some people are too hard on the game. I haven’t played all Kingdom Hearts games and I don’t find this game confusing. maybe people relay too much on their memories of the games as opposed to reading what this game has put about them. Choosing to skip cut scenes and not read reports. This game is heaps of fun. I really like Dream Eaters. I like their quirky nature and the way Sora teams up with them. I find their designs are a lot of fun and most unusual when it comes to collecting monster type systems.
Best Multiplayer Fun 2012 – Nintendo Land
When it comes to having fun with others Nintendo Land is just heaps of it. It wouldn’t be the same if it was online multiplayer or played on my own. The game really shines through when played with others. Unfortunately it makes playing single player a bit difficult to do. Once you experienced how much more fun it is with others hard to look back at single player.
Best localization 2012 – Harvest Moon 3DS Tale of Two Towns
When it comes to localizations it can be worth the wait. Especially in case of this 3DS port of DS game. In American release this game was plagued with issues and bugs. European release it was saw fit to have bug fixes. No lag and random crashes for us. We like to thank the American beta testers for their work in finding these glitches so that us European players can get much-needed bug fixes.
Happy Ending 2012 – Aquarion EVOL
From the premonitions, love triangles and previous series ending this was aiming for potentially a huge bad end. For a light-hearted mecha series it would have been disappointing specially with the themes of defeating ones destiny. Ultimately what we get is one super happy end for all. Love triangle dissolved without sad rejected characters at end. Everyone moving on and building a happier world. Whether or not you feel about the end pairing everyone was happy. Which is more than what can be said of other series and movies.
Another week has ended for Raguna. It’s been full of excitement and new friends.
Raguna spent most of the week training in first dungeon. He is now level 11. He also made some accessories to wear. A belt, pendent and pair of glove type armour things. With boost in defence the monsters in dungeon do very little damage to Raguna now. He also got some books and new pharmacy to make potions. Although can’t make any much-needed health potions just yet. Made some rice balls in preparation for boss battle that will be happening at some point. The barn is now built which also means got first pet monster. The squirrel type one known as a Chitter which was named Ai for lack of a better name.
Kanno moaning about need for food has sent for his two grandchildren. Marriage candidate Cinnamon and her yuonger sister Candy. They come falling onto Raguna outside clock tower. Cinnamon is quiet and spends her time fishing or hanging around places. She gives Raguna a fishing rod so he can join in. Candy talks to spirits mainly known as the Runeys. She can create miracles by talking to them of course you need some before hand. She gives us the harvester for that reason. Harvester is also used for monsters that don’t work in field. Kanno also has taken Raguna on as his student. Raguna quickly finishes his first task and gets fire rod as a reward. The rod has special attack which is a fireball spell. Not right good at aiming attacks though.
Marco seems to have a thing for Candy. Hanging out with her and even blushing when she compliments his house. All very cute and innocent. Unfortunately Raguna not so innocent listened in to Candy and Cinnamon talking in the bath house. Evidently they don’t change appearance much as they age. He was so embarrassed form conversation he collapsed. Serves him right for listening in.
Raguna has also taken to going into Inn late a night to listen to the drunkards. Those being Ganesha, Stella and Turner. Turner keeps trying to drink loads but moans in morning he has drank too much. Ganesha was blushing and looked near passing out at one point. Stella seems to hold down her drink pretty well.
Mist continues to be Mist. She insisted on having a friendship token since Raguna has moved next door. Since Raguna looked silly in earrings I decided to give her them. She was wearing them and they did suit her a lot better than Raguna. One day it was raining so she decided to hang out at Raguna’s house saying it was best thing to do on rainy days. She ended the week saying monsters would look after Raguna if he farmed in a cave. Of course Raguna already growing some grass and strawberries in first dungeon already.
Rosetta appears in Mist’s house. She has run off from home due to falling out with her father. Rosetta is showing her competitive side to us. She has already asked what Raguna thinks of Mist and even asks him to take her around town although she says that was a joke. Later in week comments on Raguna’s body. She also recounts tales of her and Mist as childhood freinds. Mist falling asleep and forgetting to meet up with her. It’s hard to be mad at Mist.
Near end of week Raguna bumps into marriage candidate Uzuki. She makes her entrance alongside her over protective companion the tiny Tsubute before disappearing on us. During Holiday she makes a reappearance confused as to where Raguna went off to. She’s from far east and is looking for her brother.
Not much else to comment on other characters this week.
This week starts with our main hero Raguna (can change his name) arrived in Trampoli to find a missing girl Mist. Mist saved his life in first game of the series. Your not required to play previous game and there is option to say you haven’t. After spending night in church run by the elderly Stella the next morning Mist happens to walk in. All the girls who are marriage candidates have own mini anime introduction clip. After this meeting Raguna finds himself a new home and farm to work on thanks to Mist basically tricking him in her own crazy way. The house is tiny with only really a bed and box to store stuff and while he has decent sized field it’s filled with stumps, rocks and weeds. There is no barn to speak of. Mist is kind enough to give us a couple of tools and some turnip seeds. Obviously she loves turnips and wants some from Raguna in particular.
Farm work can wait and so Raguna went around the village to meet everyone. First stop was church to see Stella although stopped to check the broken clock tower on way round. Stella sent Raguna on a task to Turner at the Inn in business district. There we met Eunice his daughter and another marriage candidate. She looks chubby/fat and loves sweets. She often is cleaning the inn and hanging laundry to try. Turner her father is chubby too and her Rita mum works there too. Anyway after mistake of Raguna not being a guest Turner sends him out to blacksmiths next. The blacksmith of this game is lovely elf Ganesha and her son Marco lives with her. Now onto the local and only general store as Danny eagerly tells us. He sends poor Raguna off to meet with another local farmer Erik. Erik is nice enough although desperate for a girlfriend. He offers tips and advice on farming although he talks about turnips becoming monsters if left in field as season changes. Eric also sells seeds. Also living in that area is Kross. A depressed man living on his own and sings sad songs in the field. He is one that upgrades the farm. And so ends the little run around Raguna must do and sets to work on field. By that I mean he puts weeds in shipping box. Then ploughs some of the land to plant Mist’s turnip seeds before watering them. While Mist hangs out at farm. Around 5PM Rosetta walks in to take stuff out of shipping bin. She is Mists childhood friend/rival and merchant from town they came from. Much more down to earth then Mist. After taking the weeds and paying Raguna she leaves. So it’s off to bed for Raguna.
The following day Raguna gets a knock on the door and is met by Anette the local mail girl and some woollys (sheep monster). She hands Raguna some mail before leaving. Obviously it’s her welcome to town letter. Raguna get requests through mail as well mail he must respond to. Spent most of the day looking after field. Ploughing it some more before heading off and saying hello to everyone. Not much else happened that day… Spent couple of days clearing field. It’s roughly 1/2 cleared and Eric rewards Raguna with a scythe to cut weeds but weeds are only source of income at moment. It’s the thought that counts. Stella also hands us an axe since there are twigs and stumps in field that need removing.
Few days into the week Stella tells Raguna about strange plant growing outside clock tower. Mist talks about strange dream of watering a plant and climbing it up to Whale Island. Putting the two together Raguna waters strange plant and climbs up onto the floating island. The Whale Island then asks Raguna to help. Seems whale is losing rune power and will crash. Raguna decides to help out Whale Island and further explores the island. On it he encounters monsters and then oddly enough Melody. Melody a marriage candidate is in search of a hot spring so she gives Raguna a hammer to smash wall. So he does. She’s happy enough and heads off to open up her bath house in Trampoli. A great place to recover RP and HP once a day. Further onto the island and Raguna exits the entrance cave and sees a mysterious girl watering some flowers and enter a tower. The tower is locked but with some field space obviously could grow some flowers and catch her attention. With no flower seeds Raguna leaves the island. The day after good few are talking about Raguna’s adventure on whale island. Ganesha doesn’t want Marco to go not that Raguna would take him. Few others are puzzled how Raguna got there and Stella notes the giant beanstalk.
Not long after Mist falls ill of course this is followed by Raguna collapsing the next day and meeting marriage candidate the nun and nurse Lara. Lara tells Raguna off and says she intends to stay because Raguna is reckless. Best not make her worry and collapse. Mist has since recovered from her one day cold and asks Raguna to clear her garden of weeds. Raguna can’t refuse her and so cuts the weeds and finds entrance to a dungeon. The dungeons also act as a greenhouse of a particular season. This one is Spring one so can grow Spring crop here year round. After a quick run through dungeon Raguna rests up for the night.
Not long after Mist decides to share a strange dream with Raguna. I mean she shares it not just tell Raguna about it. After leaving house Raguna meets a collapsed girl. Wanting water Raguna using his watering can. Thinking better of it her gets Lara. Back at church come hospital collapsed girl said her name is Selphy and forgot to eat but insists that’s normal. Lara convinces her to stay for health reasons. During normal rounds in village Raguna was told of Lute a travelling merchant he sells kitchens, forges and other home furnishings and upgrades. Raguna is given couple of books to get him started. One for cooking and one for upgrading tools. Lute only appears on a Holiday. A holiday happens at end/start of each week.
Holiday just so happens to be next day and Raguna sets off to meet the merchant. Seems Lute is really an artist but lacks funding. From Lute Raguna purchases a kitchen before heading off to kick trees with a hammer to get some cherries to sell and say hi to everyone. While on way round Raguna meets the wise old Kanno. Seems he is here to investigate the Runeys and dungeons. Further around Raguna heads back to Church district and enters the library to see Selphy will be staying there and reading books as well as selling them. Selphy is also a marriage candidate. Kind of strange because she looks a bit like Colette from Tales of Symphonia but has Haruhi ‘s English voice actress. At least it sounds a lot like her. Anyway after Rosetta buys stuff from Raguna’s shipping bin he heads back to buy more stuff from Lute. A forge to upgrade tools, weapons and make some accessories and frying pan along with a pot for kitchen.
And the week comes to the end. This week was really packed with events but it’s early in the game. Lots of characters to still meet and need to defeat first boss in the Spring Dungeon. Next week should be one filled with more adventures.
I have recently restarted Rune Factory Frontier. Decided to write a short diary of in-game week of the game. Not an actual weeks worth of playing.
For those who don’t know anything about Rune Factory the game series is Harvest Moon or farming life sim meets RPG. You have a run down farm can build and improve on and potentially start a family in. Unlike your usual farming sim the main farmer is also the hero of the story. Going into dungeons to defeat the boss at the end and ultimately saving the day. Obviously this side of things effect the farming side as well. Instead of usual farm animals get to tame monsters instead. The farm can be expanded to have a forge and pharmacy as well as the usual kitchen. Not to mention the marriage candidates which has few normal type girls alongside elves and other such crazy characters. Not to mention the RPG storyline.
Quick run through of stuff I might bring up but not explain all the time. I’m guessing the rest you will have some idea of what I am meaning. Your free to ask questions as I progress.
Trampoli is the name of village the game is set in. The village is separated into districts with the main 2 being church and business.
LP is love points for marriage candidates. FP for friendship points which every character has.
The calendar is made up of 4 seasons which are basically like 4 months. The week is made up of 6 days one being specifically called Holiday.
Rune Points or RP for short are the basic energy of the game. Doing something that has an effect requires RP. Watering field, swinging sword, upgrading a weapon etc. Once it is all gone you end up using HP instead.
In the game you gain levels like normal RPG. You also got skill points for specific tool, weapon sets and crafting stuff as well as magic. This effects amount of RP you use and in some what you can make.
Whale Island is huge whale in sky. It’s basically one huge dungeon you climb a beanstalk to get to.
Runeys are cute little spirit things that hover around the village. They need to be managed in order for land to prosper. Balance in most locations is desired but I never attempt to do so.